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hello, this is i like computer's sandbox.
DRFC = Done, ready for critique.
JMNC = Just made, no crit
WIP = Work in progress
Published = i think you know.
POMS = Part Of My Story
- Testing
- Entity N - Solar Worms (JMNC)
- Object 19: The Like Counter (WIP)
- Level -295 - When Memories Drift Away (DRFC)
- Level -10: The Cooking Hub!
- Level -10.1: Lights, Camera, Action!
- Entity N: (probably entity 1) Corruption Of All Hell
- Object 57 - Universal Blender
- (Secret Level) The Beginning
- Entity 197 - The Boy
- Level -888: Glitched (JMNC)
- 100 Miles In, 100 Miles Out.
- Level -3 - The Garden
- Entity 95 - Empty
- Level 900 - Scattered Pillars
- Entity 86: Witnessed Husks
- Joke Entity XX - cat (maybe a real entity idk)
- The Cryptic Base
- Level 153 - Entry Overload
- Level 139 - Abandoned Distortion
- Level -888: Revised
- Joke Level "Cat Palace"
- Level 121 - Sections Of Power
- Level 31.1 - The Monochrome Roller Rink
- Level 400 - Mountain Town
- Level 809 - Hear The Thunder?
Entity Number: N
Habitat(s): Inside Vortices.
Description:
Entity N, or "Solar Worms" are entities similar to Memory Worms in appearance, but with major differences. Solar Worms always lives inside of another entity, Vortices. They seem to usually be hostile towards humans, and will drag them inside the Vortex, presumably ending in death. Solar Worms have direct relation towards Vortices. They need Vortices for protection and high-gravity environment. In return, Solar Worms will get materials for the Vortices to consume. Solar Worms are blind, so they might grab you and take to to a vortex thinking your a mineral. So avoiding them is your best bet, as they aren't extremely hostile unless you steal their minerals. The average amount of Solar Worms that comes out of a Vortex is 3.
Behaviors:
Solar Worms are pretty harmless when avoided. It'll take some materials, then return to its vortex. However, going near it is never advised. They will grab you by an arm or a leg, and drag you into its vortex.
Biology:
The entity looks very similar to Memory Worms, but with major differences. The Solar Worms are usually black with scales around its body. The skin is a moving galaxy rotating around, and even some have said they saw earth. Some have speculated that maybe nocliping into the worm might take you into space, however this is unconfirmed.
Discovery:
It is unknown how or when Solar Worms were discovered, but it is speculated that it was the same time when Vortices were discovered.
Do's and Dont's:
Do:
You can put:
- Avoid them if you can.
- Get away from the area if you can.
Don't:
- Go up to them.
- Attack them.
- Take or steal their minerals.
- Go inside the Vortices.
[info on the production of the article and/or the authors behind it]
~ Username or link to author page
[Please also place your image source links here!]
Image of Object 19 in Level 6.1.
Object Number: 19
Description:
Object 19, or the "Like Counter" is an old machine with mechanical objects around it. The object seems to be very beaten down, with rust on some of the machine along with old wood barrier. Object 19's appearance is very vintage, with old wires stretching down to the tips of the wood with a label in between the wires saying "Mechanical Like Counter". The wood is covering everything around it. The bottom of the machine resembles a black square with many mechanics, buttons, lines, and some other things. Above the text and label, is a big black metal box. The black metal box has a couple of buttons, a metal rhombus, and a green and red light. on top of the black metal cube are two metal pillars. On top of the pillars is a rectangle with some glass. Inside the box are five blue squares with a thumbs up.
The object doesn't serve much purpose, but it can be used. If you "like" the level with the machine by clicking one of the buttons, the entrance for that level will be easier by 0.5%. If you press another button, one of the lights will turn on. If it's green, there are no entities nearby. If it's red, its the opposite. If both of them are on, its average. This object only appears in either very safe levels or extremely dangerous levels.
Uses:
All though the object is pretty useless, it can make a big impact if many people use it. By liking the level will make it much easier to find the level you liked it on. If many people like a level in one sitting, it may get a whole new entrance of an already discovered level or an exit to an undiscovered level. The red and green lights serve a purpose too. When you press a button, there is a 10% chance it'll make beeping noises (which the M.E.G. later found out its morse code, see below.), indicating that the entity count has begun. If only the green light is on, it means that this level has little to no entities on this level. If only the red light is on, There are an unusual amount of entities on this level and you should get out of the area immediately. If both of the lights are on, that means there are a few types of entities on the level, and should be cautious.
Logs:
M.E.G. Agent 1: —And that's how I joined the M.E.G. and why.
M.E.G. Agent 2: That's nice, man. Hey— What's that? I don't remember that being there.
(M.E.G. Agent 2 points at Object 19 on the wall of 6.1.)
M.E.G. Agent 1: Huh, good question. You sure that wasn't there?
M.E.G. Agent 2: Y-Yeah!
M.E.G. Agent 1: I mean, I guess I'll look at it?
(M.E.G. Agent 1 goes up to the machine, then soon realizes that it wasn't there before.)
M.E.G. Agent 1: Uhh— I think I'll call some M.E.G. guys about this.
Aftermath: M.E.G. Agent 1 calls other men to work on it. They start pressing buttons and the lights turn on. They left the object be thinking that the others are imagining it wasn't there.
Jack: Oh man, I needed this. (Continues to drink the coffee) What about you, Joey?
Joey: I mean, the chinese food I ate was good.
Jack: I'm not really into noodles.
Joey: Jack, your my brother. I think I know that.
(Object 19 teleports in front of them on a wall.)
Jack: UH— Did you see that Joey?
Joey: Y-Yeah..!
(A M.E.G. Agent sees the teleportation and the two men in shock and confusion.)
M.E.G. Agent: You guys saw that?
Joey & Jack: Yeah.
M.E.G. Agent: Well, guess I should report this.
Aftermath: M.E.G. Agent calls others for help. However, it disappeared in front of them.
M.E.G. Professor: So, this is the thing you wanted me to look at, huh?
M.E.G. Agent: Yeah, no clue what it is.
M.E.G. Professor: Well, let me press the button.
(The machine made one "like" go up on the counter.)
M.E.G. Professor: Hmm. Let me press it again.
(Object makes a beeping sound, then the green light turns on.)
M.E.G. Professor: Hmm, alright. Are there entities around?
M.E.G. Agent: Other than some facelings.
M.E.G. Professor: We will continue tommorrow.
End Log
Unknown: So.. this is the object?
Unknown 2: Mhm.
Unknown: And about the beeping—?
Unknown 2: It's morse code.
Unknown: Ok, what did it say?
Unknown 2: "This is a plead for help. SP-100"
Unknown: What does that mean?
Unknown 2: I don't know, I'm giving it to the M.E.G.
Unknown: Why? They don't know us.
Unknown 2: Bet I could sneak in by tomorrow.
Unknown: Alright.
Conclusion: We don't know who the two men are. We also don't know the "SP-100" means either. The morse code has been confirmed to be true.
SURVIVAL DIFFICULTY:
Class pending
- {$one}
- {$two}
- {$three}
Trying to take a picture, of course it failed.
Level -295 is the 296th Negative Level of the Backrooms.
I can't remember what this place is.
Description:
Hello. My name is Joey Poe, and I somehow ended up in this level. I lost my memories, and I don't know where I am. I can't even see what is in front of me.
To clarify, I have been walking in this area for about 10 minutes before the connection even worked. The moment I entered, my memories disappeared. Which includes how I even entered. The only things I remembered are basic memories, some backrooms info, and the database. Every time I attempt to remember the last thing, more memories fade. I don't even remember my family, help.
things don't sit right.
As for the location, its similar to that one level, everything shifts and changes. Or it's just the memories. Something is messing with me. I'm so isolated. I'm so tired despite me walking for less than 15 minutes. My memories are fading. All I can describe is it's infinite, or at least as far as the eye can see. The floor is tile, and I can't see the roof. My head, every time I speak, every time I think, I lose more memories. All I shall be is nothing more than a clueless husk.
Remember, I must move forward.
Colonies And Outposts
I don't think there is anybody here. Besides the overwhelming guilt
Entrances And Exits:
Entrances
I don't remember, help.
Exits
Keep exploring. Don't waste your memory.
oh no
Updates
SURVIVAL DIFFICULTY:
Class pending
- {$one}
- {$two}
- {$three}
Level -295 is the 296th Negative Level of the Backrooms.
nononononono
Description:
Things have changed. I have lost so many memories. I only know my name because because of the original post. Speaking of the post, did anybody get it? Receive it? Anything? I am so lonely. But, I have some more news.
Did I just say because twice?
For one, the connection is much stronger. The tiles are more dirty, and there are floating pillars. Yeah, floating. Most of them are
Oh god, I just forgot. Sorry for leaving you on a cliffhanger. I'm using a lot of memory power for this, just to update. Still no people, no memories, no nothing.
Colonies And Outposts
Isolation is terrible to the human mind.
Entrances And Exits:
Entrances
I don't even bother anymore.
Exits
help
SURVIVAL DIFFICULTY:
Class n/a
- {$one}
- {$two}
- {$three}
Level -295 is the 296th Negative Level of the Backrooms.
SHIT
Description:
OH GOD THINGS ARE FALLING. I KNEW IT WAS MY FUCKING MEMORIES OH GOd I don't know what to do, the pillars are crashing through the tiles with a ripple effect like waves. My memories are gone. I can't even remember anything anymor
Colonies And Outposts
Add any colonies and outpost you like.
If there are not any Colonies OR Outposts please write:
"There are no known Colonies or Outposts on this level"
Entrances And Exits:
Entrances
If there are no entrances please write : "There is no known way to get to this level for now".
Exits
If there are no exits please write: "There is no known way to leave this level for now.", though usually people can leave whence they came.
[funy man loses his funy memories]
~ i like computer
[Image from https://search.creativecommons.org/photos/741332b4-789e-4a50-ace2-e596387ea420 (License is CC-BY-2.0)]
« Level -294 | Level -295 | Level -296 »
Ladies and Gentlemen! Welcome to— Wait, what? This isn't the TV show. This is a database. I'm confused. I guess I'll leave this to someone else. Remember to see our show if you can!
SURVIVAL DIFFICULTY:
Class habitable
- {$one}
- {$two}
- {$three}
Inside Level -10.
Level -10 is the 11th Negative Level of the Backrooms.
The level appears to be an entire restaurant that is much bigger than regular restaurants.
Description:
Level -10 is a very big restaurant with an unknown size. The restaurant itself is very fancy in design with lights, paintings, etc. The level's paintings are usually Japanese classics with a modern decoration. The area itself also has many dining rooms, bathrooms, storage closets, and even exit signs which would take you to Level 11. The level isn't infinite, but is decently big with 5 different types of rooms (See below). Most hallways usually have the same type of aesthetic.
(This was made by The Backrooms Cooking Show)
Basic Bar Rooms
These rooms are the most common, and are very easy to enter. The rooms have many items, and are also the most populated.
Bathrooms
These rooms are pretty easy to find, too. The rooms are for using the bathroom. Duh.
Dining Rooms
These rooms are very common, and they range in size. They usually have dining rooms with the minimum being 5 tables. However, it could range up to 25-50.
Kitchens
These are considered the "rare" rooms. Only we can get you to there! However we don't do that often. They are usually kitchen sized. Obviously.
Empty Rooms
These rooms are empty, and are usually the size of dining rooms. They are a WIP and eventually they will be filled.
Level -10 has many windows that show a city which will take you to Level 11 or Level 11.2. All of the windows are safe with no recorded sightings of Entity 2. The windows in this level also seem to be stuck in day. The only real threat in this level are that shady groups like to linger here a lot. However, entities do exist here. The only entities are Facelings1, Curabitur Birds, and the occasional Death Rat.
Although there is a lot of food here, none of the food restocks. However, The Backrooms Cooking Show fills up the food and gives others through an unknown source. Most food and water are Almond Water and different variants of entity-related foods (Clump Cake, Strangler Steak, etc.). Very rarely do you find actual food and normal water. They seem to cook food, but how they get the resources are unknown. However it is speculated to be Level 6.1.
All in all, Level -10 is very safe, and is very similar to Level 6.1. It is a valuable level with food, water, a very small amount of entities, and overall a safe area.
Colonies And Outposts
M.E.G. (A.k.a The "Major Explorer Group") Base Diner:
- This is the 15th base of The M.E.G.
- The base itself has collected food and water from this level and sends it to other outposts.
- They have created a campsite near the main entrance.
The Backrooms Cooking Show!
- This base is their first base, the other being in Level -10.1.
- The group seems to serve people food and items for free.
- The group seems to know where everything is, despite it being so big.
- You should get a bite here sometime!
The B.N.T.G. (A.k.a The "Backrooms National Trade Group") Base Deliver:
- The base's purpose is to get food and send it to levels, mainly Level 11.
- This base has fifty (50) members.
- They have created campsites all around the area.
The TDE 2.0 (A.k.a The "Trident Discovery Execution 2.0")
- The group is known for exploring the entire level and discovering areas of the level.
- This base has around twelve (12) members.
- Their goal is to map out the level as much as they can.
The Wanderers Force
- This group helps others with food and supplies.
- Tries to use the empty rooms to their advantage.
- Funds the TDE 2.0.
GNLM (A.k.a The "Group Null Level Manipulation")
- The groups main goal is to break the boundaries of levels.
- Seems to have some relation to a person named "Null".
- [More Information Pending…]
The U.B.D.S. Level -10 Service Outpost "Delivery Service":
- This Outpost is set up by the The U.B.D.S. to expand their postal service.
- This Outpost has around twenty (20) people, although trying to grow.
- This Outpost is a very new, and is under construction.
- Helps The Backrooms Cooking Show as waiters.
Cartographer Station Vialok:
- Unknown amount of members, however it is around 200.
- Opened to trade.
- Tries to stop The M.E.G. at all costs.
- Unknown where they reside in the level.
Entrances And Exits:
Entrances
Finding a restaurant labeled "Sam's Diner!" in Level 11.
Exits
Simply exiting where you entered is the easiest way out. However, there is a way to enter -10.1. But it is unknown how to enter the level.
[Funny backrooms cooking show]
~ [[*user i like computer]
[https://search.creativecommons.org/photos/d4357122-5b22-4d75-baaa-681ae1eba2ff]
I think I'm starting to get this database thing, it's kinda fun!
SURVIVAL DIFFICULTY:
Class 0
- {$one}
- {$two}
- {$three}
I've been through this hallway many times. It leads to the main show, of course!
Level -10.1 is a sub-level in between Level -10 and Level -11.
Oh don't worry about that! Just get on the show!
It's the biggest show in the Backrooms! I think..
Description:
Heyyy! I'm starting to learn this "database" thing. It's about the levels, spooky monsters, and other things in this area. But like, listen. Level -10 is rreeaall safe. It has a lot of food and stuff. And it's pretty easy to enter! Pretty kind of us, eh? Now I'm going to talk about this "level" or whatever you guys call it.
ANYWAYS. This area is pretty small, I won't lie. But it gets the job done! We got the kitchen, the waiting rooms, the interview rooms2, and the main attraction! There are other rooms too but I don't feel like going into detail with all of this.
Make sure to watch our show~
Entities:
Don't worry, the security escorts every entity out peacefully!
Colonies And Outposts Show Hosts!
Well, it's just me and the workers right now, but we will get contestants here too!
Entrances And Exits:
Entrances
Now that's a secret I can't tell ;)
Exits
Why do you need to worry about that? Well if you really want to know, exit signs. Simple as that.
[info on the production of the article and/or the authors behind it]
~ Username
[Please also place your image source links here!]
« Level -10 | Level -10.1 | Level -10.2 »
SYSTEM WARNING
Multiple search results have appeared for "Entity 1". We will show the searches unless declined.
Loading Results…
Day 1
Look I don't know what the hell happened but there are like spikes everywhere in [REDACTED FOR THE SAFETY OF OVERSEER-A]
This all happened days before the argos group just fucking disappeared
What the hell is going on. Can anybody respond?
Day 2
Alright I'm getting a little worried about this now, the "veins" are in a lot of other levels too.
Not all the levels are "corrupted" (That's just what I'm going to call it), but its spreading fast.
Also more groups are losing more members for some reason.
For some god forbid reason the BNTG won't pull a code red because "It hasn't spread to Level 11 yet". I don't think any levels are destroyed but its getting harder to survive for sure.
Day 3
Okay so Men Of Letter Three disappeared too. What is causing this?
More and more levels are getting the corruption, the BNTG finally released a code red.
Well this isn't good.
Is this the doomsday they were talking about
Day 4
Well the corruption is getting so bad the spikes and veins are ripping levels apart.
So here I am, sitting in this room, in this level, in this hellhole corruption.
I don't know what levels are gone but I know the main 9 are having a tough time now
I just have one question, who caused this? What caused this?
Day 6
I skipped a day because I don't bother reaching out. I guess I only do this to keep me steady.
The BNTG stopped responding also.
I think trying to do something is useless now.
Day 8
The main 9 are gone
I haven't seen any fucking entities either, its all gone downhill now.
The veins are breaking in the glass.
Well, I didn't expect all this hard work to go down like this.
Event Number: 1A
Time Of Event: N/A
Image of the growing veins.
Description:
Biological Effects:
Creation:
Entity Number: 1
Habitat(s): N/A
Paradox.
Description:
Include a description here
Behaviors:
Include how the Entity acts and behaves here.
Biology:
Go in depth on what your Entity looks like.
Discovery:
Create a story on how your Entity was discovered.
Do's and Dont's:
Do:
You can put:
- Reason with the entity.
- Get out of there without it knowing.
Don't:
- Attack the entity.
- Attempt to scare it.
[info on the production of the article and/or the authors behind it]
~ Username
[Please also place your image source links here!]
A row of Object 57 in an unknown level, photographer unknown.
Object Number: 57
Description:
Object 57, or the "Universal Blender" is a blender that can supposedly blend anything that can fit into it. In able to use this blender, you must pour anything into it that can fit in it. Even inedible items and solid items. When blended, it will turn into a blended liquid of what you put inside. For an odd reason, it will always taste good. (Unless its an inedible item) It will usually take about 5-10 minutes to blend. The blender could even kill entities in minutes if they can fit.
Properties:
Although the M.E.G. doesn't have an instance of Object 57 anymore, we have met people (i.e Backrooms Cooking Show) and they have let us test the object for a limited amount of time.
Object 57 properties are very useful if used correctly. Object 57 can blend almost anything in the Backrooms and the Frontrooms if it can fit inside. When used, it will take about 5-10 minutes to dispense. Once it is finished, it will dispense into a smoothie like drink and with the color depending on the fluid you dispensed.
| Liquids | Results |
|---|---|
| Almond Water | Blending it will increase the effects of regular Almond Water. |
| Cashew Water | The liquid will result of it being equalivent of Almond Water. |
| Liquid Pain | The drink's effects will deter, but won't go away completely. |
| Smiler Fluid | Making this will make the scent of blueberries much stronger. It can also kill Smilers. |
| Memory Juice | This will turn it into strong almond water with memories. The effects of the drugs could increase or decrease, it's up to chance. |
DO NOT PROCEED TO CONTINUE UNLESS YOU ARE AN ADMINISTRATOR.
"So we tested it with Super Almond Water, and it was so strong it broke the blender altogether. We will continue to try to make it stronger." -The M.E.G., Overseer-A.
Uses:
Since nobody can access this object anymore, it is impossible to use. However, if we did, it would be very useful. The object's real purpose is to make a fluid better. The object can be used to make things better, or to kill entities (Like Smiler Fulid).
SURVIVAL DIFFICULTY:
Class unknown
- {$one}
- {$two}
- {$three}
One of the only images of The Beginning.
The Beginning, or The Start is a secret level in the Backrooms.
This level is theorized to be "The start" of the Backrooms. It is currently unconfirmed.
Description:
The Beginning, hence the name, is theorized to be the start of the Backrooms. It seems to have some relation to The End due to the name. This level is resembled as a waiting room, and is pretty small. The TV in the waiting room seems to never change than the cyan color. All of the rooms are locked unless they were already open. There are pictures of people with blank faces, similar to The Shape. There are also many pictures of eye-related things, making people think that this is an eye exam waiting room.
The rooms on the other side of the doors are usually the same hallway with adding and removing objects. Sometimes they can be actual rooms, and these rooms has instances of Entity 189. These rooms resemble eye exam offices. These rooms have many items inside. However, any items that you take in this level, will disappear when entering a new level. In some areas of the level, it may be completely quiet, even your footsteps. Sometimes it can also be the buzzing lights. However it is most of the time a waiting room tune in the speakers. This level have little to no entities, and is overall safe.
The Above
One of the many rooms in The Above.
The Above is the most undiscovered section of The Beginning due to how hard it is to enter. This level resembles different shaped factories and dusty rooms. If you open any door in this level, you will end up in a completely different factory. Also going down stairs or going through windows will take you to other areas too. If you find vents in this level, it is not advised to enter because you could end up in The Below, which is dangerous. The rust in this level is toxic to the throat and will kill you in 30 minutes to an hour. A gas mask helps, but won't completely get rid of the toxic rust.
There are no entities on this level either, probably due to the rust. To enter, you must tear away at the roof of The Beginning. To exit, you must find a vent to go to The Below. This is a risk, but it is the only way out as of now.
The Below
The only image of The Below.
The Below is very similar to the crawlspace in The Insulation. Except rather it being an infinite yet navigational room, its a series of halls. Similar to Level 2. This area has concrete walls and small pipes. Some halls are more claustrophobic than others. The pipes in The Below have been broken before, and have normal purified water inside. The level's size is unknown, but we know it isn't infinite due to people finding dead ends.
Entities in The Below include the occasional Death Rat, Skin-Stealers, Smilers, and an exclusive entity called "The Shadow Crawler". (See below.)
The only way to enter this level is by noclipping through the ground in The Beginning or finding a vent in The Above. To escape, find a trapdoor to go back up to The Beginning. (Note the trapdoor will disappear when exiting.)
The Shadow Crawler
The Shadow Crawler is a singular and the only entity that is exclusive to this level. This creature resembles an all black humanoid with some type of business suit. This creature can appear in The Beginning and The Below, although most common in The Below. The entity itself isn't dangerous unless provoked. However, it will try to convince you to do something. The entity speaks some unknown language, so trying to understand what it is saying is impossible. The entity will continue to attempt to speak to you, even if you walk away. The only way to get away from it is to run away. It is rare to encounter therefore hard to discover more about the entity.
If you shake the entity's hand and "accept" the deal, the creature will phase away. The entity will stalk you constantly which will keep you on edge and makes you weaker to other entities. The entity will even stalk you in the first 100 levels of the Backrooms. The only way to stop it from stalking you is to kill it, however it is very difficult.
Colonies And Outposts
Due to the limited time in this level, there are no known Colonies or Outposts on this level.
Entrances And Exits:
Entrances
The only way to enter this level is by starting here when entering the Backrooms.
Exits
The easiest way to get out of this level is by waiting for 20 minutes to 3-5 hours. When this happens, you will snap into Level 0.
There is a 0.0098% you could end up in The End instead of Level 0.
[first image by me]
second image
third image
~ i like computer
[hi]
Entity Testing Number: 197
Habitat(s): Where I was designed and programmed to be.
Enjoying the skies while I still can
Description:
TESTSUB-197 is a test subject with the sole purpose of discovering how long can they last in a glitched environment. TESTSUB-197 should never be interacted with, as he needs to do his work alone. TESTSUB-197 should and will not do anything for himself unless under our permission and control. Help me
TESTSUB-197 is currently wandering in Level -888. Level -888 is still full of mysteries, and we are using him to explore and discover the properties of Level -888.
Behaviors:
He does nothing under his own control. We do everything. He wanders around and continues to discover the properties of Level -888. He isn't hostile unless forced provoked. TESTSUB-197 should be and will be in Level -888 at ALL times.
Biology:
He is no different than a normal 15 year old boy. He resembles a boy with basic human clothes. -We feed him, give him supplies, and other things.— That's a lie, do not believe their lies.
Discovery:
He wasn't discovered, he was created.
Additional Info:
get me out
Do's and Dont's:
Do:
- Leave me him alone or face consequences from us.
Don't:
- Let him out of his cage
- Interact with me.
Hello? Can anybody hear me?
Look, I'll make this quick. I am somewhere, I hope you know where it is.
Remember this code, "100 Miles In, 100 Miles Out"
SURVIVAL DIFFICULTY:
Class pending
- {$one}
- {$two}
- {$three}
Finally got a picture, sorry if you can't see it well.
I'm currently in a glitched room right now.
Description:
Uh, hello. I'm Entity 197. And I have no idea where I am. There is a lot of.. glitching? I don't know how to explain it. It's similar to one of those levels. But, it's very different. For one, it's glitched beyond belief. It's so bad that I'm afraid I'm going to fall out of the ground. Everything is falling apart. Everything feels wrong, too. I haven't seen any entities, or humans. or anything my kind I'm still looking. I want to get out of here.
The lights are buzzing out of my ears. It has some type of distortion in the buzzing, though. I know it's not nearly as big as the actual level, and I'm pretty sure I've explored most if not all of it. But I feel like its opening more spaces up more and more. I need some help if I can some. It would be appreciated.
Colonies And Outposts
Not from what I'm seeing.
Entrances And Exits:
Entrances
I don't know how I ended up here, I woke up here. I was created here.
Exits
They left me here, I'm sure they will keep me here too.
author page
~ i like computer
[image by me]
"Well." I said to myself. "I made it." After me standing inside the long halls in Level 21. I had arrived where they said. As I walk down the hallway, I kept seeing some entities. They were a nuisance, but manageable. I kept walking down the hallways when I saw him. Sam Parvtis, leader of the A.A.A. and widely respected. I walked up to him, greeting him.
"So, you got what I wanted?"
"Mhm."
"So, where is it?" I was confused, I expected them to hand it over when I asked.
"I don't got it with me."
"Why don't you got the firesalt and weapons?"
"It's beyond this door." He seems to slam the door open. Inside, lies the unrecognizable walls of Level 0. There was nothing there.
"I don't get it—" They push me in and runs in there too, slamming the door shut.
"What the hell?"
"Look, that was a close call. There was somebody there. For my sake, not yours."
"Who!?"
"Some M.E.G. Agents." He murmured, acting distressed. "They were about to strike, they knew we were there."
"The fact that their miserable group even decided to enter that level—"
"New location, The End."
"That secret level infested with the smiley people? They hate humans like you."
"Your rig— Wait." They said, their face turned into a realization manner. "I know exactly where we can hide."
"Mhm? Spit it out."
"Level 906. There we can meet somebody there."
"Who?"
"She calls herself 'Blanche' I think." They said with a smirk. "She has an infinite library, nobody will find us."
"Sounds like a plan to me. How do we get there?"
Sam opens their bag. Inside, is a book. It was completely empty except for one page. The page had one big word on it:
Blanche
"We got to touch it in able to go inside Level 906."
"Oh, okay."
As I touched the name with my finger, everything shifted and changed. Sam was gone, but there was something else. A library, it was huge. Thousands and thousands of books, stacked and shelved right next to each other.
There was this woman. I couldn't tell who she was or what she looked like, but I assumed she was the Blanche girl Sam was talking about.
"Hey! Are you Blanche?"
Why yes, I am Blanche. But mind your manners next time.
"Yeah okay. Anyways I need to be here for about 30 minutes then I'll get out of your home."
Now, why would I want a fellow guest to leave so soon? You want some tea?
"Uh, I don't drink tea. Actually, I don't eat or drink at all."
What? People like you need to eat, am I right?
"I don't think you get it. I'm not human. I'm entity 100."
Oh. I've heard things about you, 100.
"I'm not to surprised. Just let me do my thing, and I'll be on way."
I've heard you aren't the nicest person. But I'll let you stay.
"Yeah, thanks."
Walking down these halls are making me dizzy, making me lost. I was ready to sit in a place that "Blanche" person wouldn't see me.
There I sat in some room. It was small, only with 30 books. I messaged Sam on where he was.
"What the hell!? Where are you?"
"Sorry, sorry. I couldn't get in right away, I'll be there in… 20 minutes tops."
"Yeah alright. But what were you doing?"
"I wanted to go to Level 1 so I can get some extra stuff."
"Okay."
Well, I guess I'll just have to wait.
author page
~ i like computer
[tale]
One of the many places within Level -3.
Level -3 is the 4th Negative Level of the Backrooms.
The level looks normal in appearance, but has interesting properties.
Description:
Level -3 resembles 300 million sq miles worth of randomized, abandoned rooms and large patches of grass scattered across one another. These rooms and halls always have multiple entry points, always leading to other areas, most commonly, random patches of grass. The buildings are always completely abandoned, with supplies being pretty common in this Level. These supplies include vending machines with Almond Water, and rarely, Liquid Pain, random weapons and bags with Almond Water, Smiler Fluid, Royal Rations, and Liquid Pain. Other items include weapons and food. Most patches of grass usually only go for seventeen (17) feet long, however, some can go up to two (2) miles. Rarely, you can find "deep points". Deep points are massive patches of grass that slope down rapidly into a pile of dirt. Digging seven (7) feet down in the pile of dirt will take you to Level 10. However, this is unconfirmed.
Day 1:
Well, after wandering Level 34 for a bit, I ended up here. Really confusing, to be honest, as this is a full on garden, compared to a tunnel. It's really bright, almost looking light the one in Level 150. Hopefully it doesn't have the same effects as 150, or else I'm fucked.
Day 2:
I don't think it has the same effects, because I'm still alive. I found a building! I went in it, it's super abandoned. I found a vending machine too, it didn't work because of no power, so I had to break it open. Got some bottles of Almond Water. The cracks in the roof seem to drip Liquid Pain, so I should get out of this building before it drips on me.
Day 3:
Got out of the building, and I swear it's so much hotter. The sun is almost closer. I'm still drinking my Almond Water that I got from the vending machine earlier, but I am still burning hot from something. I don't know where to go, I'll update if I can.
Day 4:
I swear that sun is getting closer..
Day 5:
Sorry for only saying like, one sentence earlier but I have a reason. The sun is so bright I can't even go outside without burning to death and/or going blind instantly. I have to stay in the buildings now, I have no other choice. The Liquid Pain dripping through the roof is rapidly becoming worse, I should see if there is a basement.
Day 6:
Update: Found a basement, so that's good. There is another vending machine, but it's filled with liquid pain and liquid pain only. There is a sleeping bag, too. So I guess I'll sleep, goodnight.
Day 7:
What the hell is that sound? Oh my fucking god, the walls are burning through the sun, holy shit. I'm going back down to the basement. Update: Liquid pain is dropping through the roof again, and I hear smoke. SHIT
The wanderer was never heard from again. It is most likely due that the wanderer died from the fire.
Colonies And Outposts
There are no known Colonies or Outposts on this level.
Entrances And Exits:
Entrances
Finding a planted area in Level 34 will take you here.
Exits
Dig 12 feet in the dirt within a deep point to end up in Level 10. This is the only way to leave this level, and is also an unconfirmed exit.
[funny lil garden :)]
~ i like computer
[image by me]
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So.. Your not dumb huh?
Tough.
What, do you want a prize?
You don't want this to end up like last time hu—
ERROR 324423
It seems like a virus has entered the database and this entry. The entry was deleted previously. However, we have reinstalled the entry. But not everything successfully archived. There will be missing pieces of the log. We apologize.
We will now load the existing file…
Entity Number: 95
Habitat(s): Level -888, generally glitchy areas.
Entity 95.
Description:
Entity 95, or [DATA UNRECOVERABLE] is an entity that can somehow survive in glitched terrain. The entity can also control the terrain as well. They will use this to their advantage. They will stalk wanderers, isolate said wanderer, and corrupt their mind. Although they can mentally hurt you, they physically can't.
The resemblance of Entity 95 is very difficult due to how rare the entity is and how when seeing it, its just a bunch of pixels. However, its "true form" resembles a man in his late 40's dressed in a vampire costume.
The entity itself cannot kill, but it can get you into a zombie-like state. How it attacks will start by it watching you. It is hard to catch it following you, but it's possible. After a while of it watching you, it will use its abilities to make your surroundings smaller and smaller, isolating you. Once you are isolated, it will [DATA UNRECOVERABLE]
Behaviors:
The behaviors of Entity 95 are very mysterious due to the short and largely undocumented encounters with it. However, it seems to have a serious and formal tone. It is very intelligent, possibly smarter than humans. Like Partygoers, it seems to be able to edit the database. However attempting to stop it is impossible.
Biology:
The entity is humanoid, similar to a man in his late 40's. Entity 95 is wearing an old, 1960's vampire costume. The entity also has teeth similar to a vampire, but is much more realistic than a plastic toy or part of a cheap costume. However it won't use its teeth for harm, and is there for no real known purpose.
The entity's abilities are very obscure an undiscovered. However we know it can fly, teleport, and some type of telekinesis power. The entity, all in all, is dangerous and should be avoided.
Discovery:
It is unknown when Entity 95 was discovered.
Additional Info:
The mistake you just made is terrible. You messed up very, very badly.
Do's and Dont's:
Do:
- No point in trying anymore.
Don't:
- …
Well, you have your answers. The rest is up for you.
[A.A.A. lore]
~ i like computer
image
SURVIVAL DIFFICULTY:
Class 5
- {$one}
- {$two}
- {$three}
A 3D model of what you could find in the surface of Level 900.
Level 900 is the 901th Level of the Backrooms.
It is a series of pillars in an infinite void. It was discovered on 6/15/2008.
Description:
Level 900, or "Scattered Pillars" is a void in all directions with grey concrete pillars scattered around it. The pillars are small, and only have the space for one person. The pillars itself have nothing on them, however, there can be bridges that can transport you to other pillars in the area. Level 900's pillars also have some type of scent that can bring in entities, so it is recommended that you move from pillar to pillar often. The pillars are unbreakable, and can not be damaged in any way.
The entities in this level include Smilers, Hounds, Cimmerbeings, Clumps, Camo Crawlers and Skin-Stealers. A strange thing about the entities in this level is that each entity seems to have different effects. These effects make the entities stronger and/or have different properties. These entities randomly come out of "portals" where they will jump out. Although entities can easily transport through these portals, there are no recorded instances of humans successfully getting inside a portal. Inside the portal from a perspective outside of it resembles some type of forest. The forest doesn't look like any known forest levels, like Level -4 or Level 11.1. These entries for entities may also be an exit for humans while in this level. The M.E.G. is trying to work on this.
Smilers
Smilers are one of the only entities that don't change much. They will only stay on one pillar and almost never move.
Hounds
Hounds act very different than normal. Hounds seem to be a lot faster and smarter on this level. They will also attack more often and are generally less fearful towards larger prey. Making yourself bigger like how you usually stop Hounds will instead make its chances of attacking higher. Though, there is a possibility it can flee too.
Cimmerbeings
Much like Hounds, Cimmerbeings are faster. So fast that they can jump from pillar to pillar. Their legs are more stronger and durable, but the body is weaker. These entities are one of the most common in this level too, so watch your back.
Clumps
Clumps seem to be the only entity to come out from the void. They will climb up on pillars that wanderers are standing on, then grab them. They will either eat them, or throw them off the edge. The Clumps are quieter. However, they are easy to stop. Easily distracting them off an edge or pushing them into the void are the best options as they are dumber in this level.
Camo Crawlers
Camo Crawlers are by far one of the worst, but also one of the rarest. Camo Crawlers only appear climbing pillars like Clumps or on bridges because it is the only area big enough for a pack. These creatures can do surprise attacks and blend in with the concrete pillars. When seeing one, it is best to make as much noise as possible. Unlike Camo Crawlers outside Level 900, they will flee loud areas, much like Stranglers. They will grab you with their arms and throw you off the edge.
Skin-Stealers
These creatures will act like Dullers, and will flee from entities and humans. No instance of Skin-Stealers have been found wearing human skin due to their unnatural abilites. It will rather always stay in its true form. As for behavior, it is the same as a normal one.
Although the pillars will stay grey concrete for a while, you can climb down with climbing tools and get into deeper sections. For example, going 150 feet underground without falling out of the void will make the concrete have some old, torn 1970's wallpaper on it. The black void will become more blue, making people think its the The Blue Channel below the void shell. During this part, there will be little to no Clumps on this section either. The next zone is fully wallpaper with wood. Clumps will live inside the wood and the pillar itself. Going deeper is never advised, as you can end up in the void.
The void is the deepest part of the level and is very dangerous. There are two (2) "parts" of the void, the falling darkness and the actual void itself. The first part of the void is devoid of anything, and you will fall into the deeper part of the void. You will usually be in it from 2 minutes to 3-5 days3. After in the falling section will be the actual section. The void looks and feels like being underwater. The void is, what you would expect, an infinite black limbo stretching in all directions. Nothing else is really known in the void, and there is no exit.
Windy Event
The Windy Event is an event that seemingly happens at random. The event is when a large wind blows from the east. When this happens, all life will blow away. This includes wanderers, entities, and potentially, but rare, pillars. This event will break any devices 30 minutes before the event starts, though that isn't always the case. What happens after the event is unknown due to no recorded survivors during the event. Once falling, you will end up in the endless void. The following log shows the first recorded sighting of the Windy Event.
Day 1
Alright, I was walking around that stupid airport level, when I just snapped here. Did I trigger something for me to be here? My team isn't here either. There are a lot of pillars, and I think I see a Smiler? I got to get out of here.
Day 2
Ok I avoided that smiler, but a fucking Clump almost threw me off the pillar from behind. Thankfully I have my knife and I cut one of its many limbs off and kept stabbing it until it fell into the endless void. Yeah, it was climbing on the pillar. Speaking of climbing, do I climb it? I'll do it as a last resort.
Day 3
Well, there are more entities. I think I saw a portal. Yeah, weird. About 3-5 Smilers came out of it. I've seen Clumps, Hounds, Smilers, and a Cimmerbeing, I think. I'm not for sure.
Day 4
Holy shit all the entities are flying everywhere, even a pillar fell. It's not up to me yet, but it will soon. I got to lea
The person who made this was never seen again, though he is speculated dead.
Colonies And Outposts
Due to the extreme entity infestation, there are no Colonies or Outposts on this level.
Entrances And Exits:
Entrances
It seems you end up in this level at random.
Exits
Finding a different colored pillar reaching far enough into the void will lead you to a random level within Cluster I, though this is very rare. See Public Announcement 0090.
As of 6/5/2020, any reports of a differently colored pillar within Level 900 are completely false. If they did exist, they were most likely wiped clean from the wind. As of now, there is no way to leave this level, and if there was an exit it was most likely destroyed via the wind.
- Overseer-A
[image by me]
~ i like computer
author page
Entity Number: 86
Habitat(s): Level 906, though if it gets out of Level 906 it can go to almost any level.
Description:
Entity 86, also known as "The Witnesses Husks" or "Witnessed Husks" are humanoid entities that have been affected, but not killed by the phenomenon described as “Witnessing the Beyond” in Level 906. These entities are relatively harmless, and barely move or shift around levels, though touching them could result in exposure to the phenomenon. They can sometimes be found by wandering off alone (150+ miles in any direction) or otherwise staying for a long time in Level 906.
Properties and Cures:
Properties
- The effects of Almond Water, and other anomalous objects, are reversed when duplicated. This applies to lethal objects, too.
- Giving them other, regular items will result in the loss of some of the item’s properties at random. For example, books given to instances of Entity 86 might refuse to open or feature blank pages.
- Taking them to other levels won't do anything.
Cures
- The only known way to cure Witnessed Husks is by giving it a large amount of Memory Juice. Though the husk will turn back into a human, healing their nervous system after some time, most, if not all of the subject’s memories will be wiped.
Behaviors:
Instances of Entity 86 usually do little to nothing, and will zone out and stand in one spot for hours or days at a time. They don't need to eat or drink, and attack and kill on impulse. They can move, but when they do they often noclip into other Levels. It is theorized that fear of no-clipping keeps them from moving. They don't kill often, and when they do, it is most likely on accident trying to prevent wanderers from Witnessing the Beyond.
Biology:
The Witnesses Husks resemble a regular human. However, the longer they've been a Husk, the more distorted their appearance will be. They most commonly resemble a normal human, in a monochrome fashion. They can also look like an all static humanoid, a blob of black goo, and others.
The entity doesn't hold many supernatural abilities. However, they can shift into objects and can duplicate them, but they are different in varying ways. Usually they lack a certain task or property, or their design has a missing function.
Discovery:
It was discovered on an unknown date by the T.F.I..
Do's and Dont's:
Do:
- Ignore them.
- Cure them with Memory Juice, if you can.
Don't:
- Approach them.
- Witness The Beyond.
- Touch them.
The Future Imperfect: Building a Perfect Tomorrow.
author page
~ i like computer
[level 906 hehe]
Entity Number: #
Habitat(s): who knows?????
fluff
Description:
Entity XX or "kitty" is a fluffy grey kitty that looks adorable. She is very kind, but a little shy. If cat is found within a level, you should take care of the cat, as the cat will make you feel happy. The cat is so cute and fluffy, and she can also write!! She has written this. oh, and that too!. It is recommended that you pet the cat.
Behaviors:
She is usually very kind and adorable, she don't attack unless scared.
Biology:
kitty looks like grey furball and is very cute. She resemble herself as a fluffy grey kitty that is stinky, but is chubby so it's fine.
Discovery:
kitty has always been known since the first man ever existed.
Additional Info:
become friends with kitty, rub her head
Do's and Dont's:
Do:
- pet the kitty
- pet the kitty
- pet the kitty
Don't:
- hurt the kitty (you monster)
[cat by me]
~ i like computer
author page
The only image of the base by an unknown wanderer before being shot to death.
The Cryptic Base is considered the 'home' of the higher-ups of Entity 174.
Description:
wip
Colonies And Outposts
The Crypts Base
- The group that lives in The Cryptic Base.
- Unknown amount of members.
- Hostile when approached, but neutral when out of their base.
Entrances And Exits:
The base can be found somewhere within Level -998, though exact coordinates are unknown. Actually inside the building is unknown due to the Crypts keeping the level safe.
[info on the production of the article and/or the authors behind it]
~ Username
[Please also place your image source links here!]
NOTICE
The following results for Level 153 seem to be multiplied over 5000 times. We have narrowed the original ones down. The entries may also have possible malware inside them.
Proceed with caution.
Level 153 is the 154th Level of the Backrooms.
Level 153 is a very distorted and destroyed wasteland.
Description:
Level 153 is very distorted in a way that makes the level very dangerous. The entities on this level include smilers, hounds, skin stealers, and many more. The sky resembles itself as a dirty orange sky with white clouds around the area. Their seems to be light, but there is no sun anywhere in Level 153.
Colonies And Outposts
No colonies exist in Level 153.
Entrances And Exits:
Entrances
Entering is difficult, but finding a dusty ground in Level 11 will take you here.
Exits
Exiting has been demed impossible.
NOTICE
Hello fellow wanderers, please listen to this before reading anything.
This level has been deleted for a number of reasons, which include:
- Terrible SPaG.
- Lack of description.
- Non believable subject. The fact that a dusty flat ground exists in an infinite city is ridiculous.
- Created without permission.
- Outdated and/or missing template code (Level navigator, etc.)
Along with this, it was used or created through unusual means. This level could only be seen through the URL address above and implanting a certain set of letters and numbers within it.
The creator of this entry is anonymous, but was banned sometime in 2012. The reason why is what we are looking for.
M.E.G. Operative - Sally Jones
how could you delete my level entry message
There is someone out there in the corroded darkness
Please listen to me, you don't know what could be let out if you continue to delete my messages.
I didnt have time to communicate and fill the template or add to the descriptionn
I will try to get more information about this level so maybe it won't get deleteddddd
- Day 1: I'm hiding in Level 11 right now, maybe I can get in there. I highly doubt i'll mqke it in but I have a plan. I will look somewhere near level 11.1 i don't know. I will try to find a wasteland or dusty ground.
- Day 2: I see facelings i think, their lack of face terrifies me. I don't know where to look
- Day 3: I foundd a tree and i've heard when you glitch into a tree you can be in that sub-layer. I'm going to try to run into it, but it may be unsuccessful. Update, I made it.
- Day 4: The grass and trees are so weird, but I don't know where to go still. Does it even exist? No no no it exists, right? It's real. I see orange floor I think.
- Day 5: I made it I'll update later on another page
Level 153 is the 154th Level of the Backrooms.
It's a faded wasteland.
Description:
So I was going to write it professionally, but that didn't work out back in 08 so I'm just going to write like this.
Anyways, it looks like what i said earlier. Open wasteland. I keep seeing the bodies of entities just die. I see those smiler things, facelings, a lot of facelings.. I think I see somebody. I'll update.
Ok so it was this faceling thing, definitely not a faceling. That doesn't matter, but what does it was attacking me. I killed it but it scratched me. It looked like a faceling, long black hair, shirt, and no face. But it was making noises, you could even call them screeches. I'm going to examine it.
Update, it's not a faceling. It has a face, a distorted one, but it's a face for sure. It's loopy and stuff. Its moving, the face is. Not like it's alive, but like its shifting. I'm getting out of here.
Colonies And Outposts
I can't find anybody.
Entrances And Exits:
Entrances
I made it through a sub-layer
Exits
I can't leave
[info on the production of the article and/or the authors behind it]
~ Username
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SURVIVAL DIFFICULTY:
Class 3
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The only image of Level 139 due to its rarity.
Level 139 is the 140th Level of the Backrooms.
It resembles a type of large area with tons of abandoned rooms.
Description:
Level 139 consists of around 250 million square miles, resembling itself as a cluster of rooms with a purple color on the walls. The floor usually varies, sometimes carpet, sometimes wood, etc. The roof is usually a grey tile ceiling with many different types of lights, some work, some don't. Random objects can be found, most of them are enterally useless.
Level 139 does have some notable things to find which include vents, massive pipes that can sometimes be so big it could block off entrances to other rooms, and light switches. The vents can usually take you into another room within Level 139. The pipes are interesting, as they seem to have a substance inside them that is very similar to Level -14's substance within its pipes, which makes people think it's related to Level -14, and possibly, another exit. The substance is a lime green with a smell of oil. Drinking this is never advised, as it will give you visual and auditory hallucinations of entities and sounds. Lastly are the light switches, and they behave in an interesting manner. Instead of the switches turning on the lights, they will turn on a random light within the rooms in Level 139.
Entities
Entities aren't very rare to find, the most common being Smilers due to the darkness of the level. There is also a big Death Rat infestation here too, though actually encountering them is rare, as they can only appear in dark rooms with big objects to hide around. Growlers often appear here too, though only appear near large objects like boxes to surprise their prey. Other entities include Cimmerbeings and the Crawler Fungus.
Colonies And Outposts
Scrap Hunters
- Around 17 members.
- Rare to encounter, unconfirmed.
- Usually hostile.
Fighters
- Around 25 members.
- Usually was the leader in this level.
- Usually friendly.
As of 2/17/2017, this group has either been eradicated or was fake altogether.
Entrances And Exits:
Entrances
To enter, find a tunnel in Level 34. You can also end up here by wandering in any abandoned building for a certain amount of time in Level 172.
Exits
Go back where you came from. Though, it is very easy to get lost in this level, so chances of losing your previous entrance is high if you wander off to far.
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~ Username
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SURVIVAL DIFFICULTY:
Class omega
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Picture illustrating Level n.
Short introduction i.e
Level n is the n+1th Level of the Backrooms. (This line must appear)
Then you can add a short introduction. (Must not be empty)
Description:
Level description (Must not be empty)
Colonies And Outposts
There are no known Colonies or Outposts on this level.
Entrances And Exits:
Entrances and Exits have been classified by The A.A.A..
- [[li class="folded "]][[ul]]_
To enter Sector 5, you must find a wooden trapdoor in Level 797. To exit, enter where you came from.
Many pages included the original content of this page.
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~ Username
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SURVIVAL DIFFICULTY:
Class cat
- safe + secure
- a lot of cute cats
- snuggle on these kitties
The Kitty Palace is a secret Level of the Backrooms.
It has tons of cats, and makes a lot of people happy.
Description:
Hello there friend! Welcome to the cat palace! This place is really cool, and its filled with cats. We have over 5000 cats! And we have our leader, gwen. Our home is an infinite house, and around every corner is a litter of kitties!
Colonies And Outposts
The Cats
- a lot of members (probably about.. 5000 cats?)
- very nice and cute
- lives in the palace
Entrances And Exits:
Entrances
Just make friends with one of our fellow cats!
Exits
why would you want to leave :(
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SURVIVAL DIFFICULTY:
Class 4
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CURRENT STATE - Abyss
Picture illustrating Level n.
Level 121 is the 122th Level of the Backrooms.
This level consists of multiple "sections".
Description:
Level 121 consists of many sections which include The Sewers, The Cave Corruption, The Cave Of Despair, The Abyss, The Lurking Tunnel, and The Hall. These sections have their differences and similarities, etc.
One main thing about Level 121 are the states of the level. These states include the following:
| State Name | State Description |
|---|---|
| Stabilized | Class Stabilized is the most common state Level 121 can be in. During this state, the entrances of this level are normal, and no unusual activity exists within. |
| Disclosed | Class Disclosed is very similar to Class Stabilized, except entering is much harder, and entities are much more common4. |
| Abyss | Class Abyss is the rarest state in this level. When this happens, nobody can enter or exit. It is unknown what happens within the level when the Abyss state occurs. |
These states can last a varying amount of time, the longest ever documented is 2 years. The event's time has been recorded include the following:
| State | Time |
|---|---|
| Stabilized (Initial Discovery) | 7 Months |
| Disclosed | 3 Weeks |
| Abyss | 2 Days |
| Disclosed | 3 Weeks |
| Stabilized | 2 Years |
| Abyss | Current |
The Sewers:
The Cave Corruption:
The Cave Of Despair:
The Abyss:
The Abyss is the most rare and undiscovered area in Level 121, and because of that it is advised to never attempt to enter this level. The Abyss resembles a large area of a cave with a long, wooden bridge in a darkness that stretches out for an unknown length. The bridge never seems to have an end. When entering The Abyss, fog will rapidly get thicker, and you will start to feel dizzy. Inside The void below the bridge is unknown, though is presumably death. The only way to enter is by wandering in The Cave Of Despair for a certain amount of time or in a certain direction, and the only way out is by going back where you entered.
The Lurking Tunnel:
The Hall:
The Hall is the last known section in Level 121, and is the easiest way to leave this level. The Hall resembles an infinite hallway with overgrown sewage scattered on the walls, ceiling, and floor. The end of the hallway is a bright light, though nobody has been able to go in there. This level gets darker and darker the more you walk. When walking around, there might be facelings walking away from the light. Just avoid them, it isn't worth attacking them. To enter, keep walking in The Lurking Tunnel until you find the hallway. To exit, keep walking until you die.
Colonies And Outposts
There are no known Colonies or Outposts on this level.
Entities
The Sewers (Section 1)
- No known entities are on this section.
The Cave Corruption (Section 2)
- No known entities are on this section.
The Cave Of Despair (Section 3)
The Abyss (Section 3.5)
- No known entities are on this section.
The Lurking Tunnel (Section 4)
The Hall (Section 5)
Entrances And Exits:
Entrances
As of now, there is no way to enter Level 121. This is due to the Abyss state it's in. Though, when it was in its Stabilized and Disclosed state, there were many ways to enter.
Touch a slightly different colored carpet5 within Level 13 will take you here.
Finding an arcade machine covered in moss and sewage in Level 40 will take you here. This is usually the consistent way of entering.
Noclipping through a sewer tunnel in Level 11 will bring you here.
Exits
The easiest way to leave this level is by continuously walking in The Hall until you perish, where then you will wake up in Level 122, Level 120, or Level 226.
While traversing The Sewers, there is a very small chance to find a tunnel, which will take you to Level 34.
While in The Cave Of Despair, you can suddenly snap into Level 8, though this is rare.
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SURVIVAL DIFFICULTY:
Class 3
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Level 31.1
Level 33.1 is a Sub-Level of the Backrooms.
wip
Description:
Level description (Must not be empty)
Colonies And Outposts
Hell Hunters
- 50 members.
- Friendly, let's people live within their base.
- Lives behind the food counter and the employees section.
Entrances And Exits:
Entrances
The only way to enter is by chipping through the wood in the rink within Level 31.
Exits
There is no known way to leave this level for now, though there is speculated to be one.
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SURVIVAL DIFFICULTY:
Class 1
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A common village within Level 400.
Level 400 is the 401st Level of the Backrooms.
Though it was confirmed to exist on 01/23/2008, information that matches Level 400 has dated back since the 1650's.
Description:
Level 400 consists of an empty, flat ground with instances of mountains, forests, and villages. The vegetation found in this level is very common to find, and most of it is edible. Though recently, there has been a shortage on these supplies due to overeating, so it is recommended to bring your own food here. Many mountains inhabit the level too, and most of them are climbable. The forest's are very similar to The Frontrooms, along with all of the Level bearing striking resemblance to earth's natural vegetation. Which includes a sun, clouds, a 24 hour day and night cycle, grass, rocks, mountains, forests, caves, and more.
Along with this, villages can be found in varying sizes. These are usually wooden with bricks and stone on the edges and bottom, with a door in the front. Inside these buildings are houses with food, bathroom, bedroom, and basic house decoration you would find in the 1800's. In fact, everything looks very old in this level, and some of the houses can be easily destroyed. These villages can be found on the flat ground or on massive mountains above. Other buildings that can be found within the villages of Level 400 include shops and mineshafts.
The mineshafts within this level are very similar to Level -6 in appearance, but is a lot more safe and secure due to the lack of entities. These mineshafts are very small when compared to other levels within the Backrooms, only rounding to about 3000 square miles. Occasional sounds of water dripping and rocks sliding can be heard too. The most interesting thing in these mineshafts are carved in drawings from The Lost or another old colony. These carvings show stickmen and weird entities. These entities look very similar to Smilers, Wranglers, Lighters, Hounds, Clumps, Skin-Stealers, The Neighborhood Watch, The Scomparsa (Most likely the entity coming from Level -6), and an undiscovered entity. This is one of the many theories that Level 400 was once filled with entities, potentially being a class 4 or 5, then a group (most likely The Lost) killed all of them in this Level or got them into hiding.
The oddest thing by far in this level is its multiple connections to Entity 51. The most notable one is in the center of Level 400. In the middle is a massive mountain, the biggest one ever found. On the top of it is an old, stone statue that has striking resemblance to The Mountain King. There are also certain areas that trigger reactions from The Mountain King, these include:
- If you preform the ritual on the ground, forest, or mountains will make the mountain king behave normally.
- Doing the ritual in the mineshaft will result in the song being slower and the king being faster.
- Doing the ritual in one of the many villages will do the exact opposite, it will make him faster.
- And lastly, doing the the ritual on the statue will reverse the song with the mountain king nowhere in sight. Then, you will be teleported to a level immediately.
Colonies And Outposts
The Citizens Of 400
- Consists of all the members within Level 400.
- Rounds to about 2500 wanderers.
The Lost Suns (Abandoned)
- The first settlement within The Lost.
- Used as a camp for the hunters.
- Rounded to a usual of 30 members.
- Tried to avoid people by living in the mountains and mineshafts.
The Mountain Empire
- Unknown amount of members, though rounds to 750.
- Run a kingdom in an unknown area. Most likely near the mountain king statue.
- Welcomes in survivors, but are very strict to people outside their empire.
Entrances And Exits:
Entrances
If there are no entrances please write : "There is no known way to get to this level for now".
Exits
- Level -6 (most common), Level 8, and Level -4.1.
- Go very deep within the mineshafts.
- Level 743.
- Jump off the edge of the mountain.
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Level 809 is the 810th Level of the Backrooms.
The level is known for its rapidly changing temperature, extreme weather conditions, and overall unlivable location to be within.
Description:
Level description (Must not be empty)
Colonies And Outposts
There are no known Colonies or Outposts on this level.
Entrances And Exits:
Entrances
If there are no entrances please write : "There is no known way to get to this level for now".
Exits
If there are no exits please write: "There is no known way to leave this level for now.", though usually people can leave whence they came.
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[[=]]
« Level 808 | Level 809 | Level 810 »
[[/=]]


