Weapons Captain Liu

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  • Firearms
  • Pipe Guns
  • 0.01% for a firearm to be upgraded by noclip? (limited knowledge to certain individuals)
  • Level 73
  • Swords
  • Melee
  • Range
  • Crossbow & Bows
  • Molotov Cocktails
  • Silencer
    • Cloth wrapped silenced juice
  • IRL Guns to be found via levels (Like AK in the Abandoned Factory level)
  • M1 Garands and M3 Grease guns in Level 73
  • Firesalt ammunition
  • Scattered around the backrooms
  • Pistols most common
  • Then Submachineguns
  • After that are the rifles
  • Sniper rifles second most rare (very, very, very…x15 few of them) (all IRL)
  • LMGS rarest (like only 6 of them exist as of now) (all IRL)
  • No mention of Rockets/Missile Launchers (does not exist, as of now)
  • Operating without silencer will attract entities
  • Ammunition use grounded-up firesalt (is that still a thing?)
  • Parts can be found in Level 73/Level 21/etc
  • Clips/magazines can be found anywhere
  • Snipers and LMGS are prized for their destructive capabilities and rareness.
  • Black Market
  • If an electrical cable is attached to makeshift weapons, then those weapons are able to be attached to electrical sockets
  • 50% of nothing happening when attached to a said electrical socket
  • 25% chance of 100 rounds of firesalt ammunition
  • 24.001% changes of spare parts
  • See #3
  • Black Market sells pipe guns, and rarely irl weapons
  • Ammunition has the capability to explode randomly when on impact (after firing)
  • Backroom Pistols
    • Renzetti
      • Burst fire pistol, chassis is quite large, 90 rpm, 15 round magazine, common, appears in a lot of levels, average accuracy
    • Dragonfire
      • Automatic pistol, small barrel, 180 rpm, 20 round magazine, still quite common, low accuracy
    • Hawk nest
      • Semi-automatic, revolver chassis. 40 rpm, 10 round magazine, not very common, high accuracy, rack on top to mount a scope.
  • Backroom rifles
    • Mark 56
      • Semiautomatic, fires 5.69 rounds ammunition. 25 round magazine. Similar to the Fal. 50, high rate of accuracy. iron sight similar to the M16 rifle. Not very common in the backrooms. 150 rpm
    • 882#AX
      • Referred to only its serial number (that for some reason the same throughout all models), the burst rifle fires a standard 7.62 ammunition, but recoil is quite high. Can only be found on Level 73. Chassis has a resemblance to the QBZ-95 Chinese assault rifle. 30 round magazine, 210 rpm
  • Backroom other weapons
    • Zagara
      • Large, heavy sniper rifle found within the Backrooms. Chambered in a very weird .75 ammunition. unreliable, easy to break down. resembles at Remington 700. Very rare, decent accuracy. Loud, Very loud. (note this is probably best for attracting entities, not killing them) 10 rpm, if you're lucky enough.
      • Tp BLP
        • Submachine gun chambered .60 ACP ammunition. SUPER LIGHT. Looks like a mix of an MP5 and UMP 45, 50 round magazine. Pretty common, 300 rpm. Kinda loud.
      • The Spitter
        • Light Machine gun, chambered in a measly 4.25mm ammo. Kinda heavy. Own design. 60 round ammunition. Probably the rarest gun you can find. 2 in existence, inefficient, but actually weird stopping power. It hits like a 5.56…? Whhatttttt???!?!?
  • Airpod shotty (joke entry)
  • crossbow designed for grenades (hard, probably experiment done by M.E.G)
  • machine gun which uses metal scraps found around (pipe machine gun)
  • rocket launchers using humans
    • antagonist group maybe?
  • ETC

zaskouzaskou helped edit

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